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Anno 2205 hands-on: This city builder shoots for the moon

Hayden Dingman | June 19, 2015
"Wait...so does Anno 2205 have a hands-on too?" I asked. "Oh uh...yeah, sure!" said the person leading me around Ubisoft's booth at E3 2015.

This is especially important because of the modular nature of 2205's buildings. Instead of automatically building more structures at each turn, 2205 urges you to add on to buildings (again, similar to the latest SimCity). You can, for instance, tack on a few extra turbines to snag more energy, or add a module to your mining camp that reduces energy usage.

With that sort of system, it's doubly nice to be able to pick up your fully-upgraded buildings and simply drop them off somewhere else. And the same goes for upgraded residences--now you can pick up and relocate a high-occupancy building instead of bulldozing and building the population back up from scratch.

Bottom line

Moon. Cities.

To be honest, ninety percent of my excitement about Anno 2205 comes from those two words. While we occasionally see a fantastic city builder in the classic vein--Cities: Skylines--it's the themed games that are doing the most to push the genre forward.Tropico, for instance. And Anno 2205, I hope.

It's going to take quite a bit more time with Anno 2205 to unpack its systems and delve into the economic management side, but I'm liking what I've seen so far--even if it mostly made me want to rewatch Moon for the hundredth time.

 

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