In addition to a closet you also get access to a garage. What kinds of outfits and vehicles are in the game?
There are a number of outfits in the game that you can acquire that are also inspired by Hong Kong cinema, Bruce Lee, Tony Jah, John Fat, all of these icons; we've created our own outfits reminiscent of things they wore in their films, so that's a fun way to play the game if you want. Being an undercover cop, it didn't feel quite right to have carjacking every three to five seconds, so in the real Hong Kong there are these parking garages everywhere. It was a perfect connection for us to actually put them in the game and as Wei acquires vehicles, he can access all of them through these parking garages.
How do you guys deal with the fact that Wei is an undercover cop within the gameplay?
The story has a few instances where Wei is almost found out, or actually found out, and then in the missions you have to do certain things to advance the story so that he isn't found out. It's not branching, but from a dramatic point of view, it was really important for us to model some of the scenarios after the tension that you see in films like The Departed or undercover cop movies.
What are you most proud of when it comes to all of the content packed into the game?
I think the fact that we've spent a tremendous amount of time on the action mechanics and how those action mechanics integrate to make you feel like an action hero, and not a super hero. Wei isn't somebody who can climb up buildings, but he's a real ass-kicking action hero who can fight, move from that fight into a gun fight, onto a motorbike and be in a vehicle chase and take down cars and have them fly and explode over your head. The whole game has the feel of a linear action game even though you're playing an open world game. That kind of experience is what makes the game unique. It's what we've spent most of our time on and I think the benefits are there.
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