Plenty to enjoy: Brickies packs in a lot of content--I should know, I've been playing pretty obsessively over the past few weeks. The meat of the game comes with the 80 core stages, which play by the rules noted above and span a wide array of brick types--like big bricks that explode into many smaller ones--and stage layouts. You'll also find 20 puzzle stages that lose the power-ups and force you to be ultra-precise with your paddle to clear the tricky arrangements.
And once those are clear, the game isn't over: An endless mode is also here, which adds a small bit of time to your clock with each cleared brick. As you take out the top and bottom areas, new ones appear, keeping the game going for as long as you can keep the destruction active. It's here that missing the ball really hurts, even for just a few seconds at a time, but the ability to play again and again to try and push further and further is really appealing.
It's really free: Surprisingly, Brickies doesn't have any in-app purchases at all, nor does it have any restrictions on your play. It's a purely free game, but that means you'll see a short advertisement appear every so often. They're not hugely intrusive, and they can be skipped after a few seconds. And if you're having a really hard time with a stage, you can optionally watch a longer ad and get more time for the next attempt. That's a clever and reasonable trade-off for your time rather than money.
One note, however: Brickies launched with a bug that could eat up big chunks of cellular data even when you weren't watching an ad. It should be fixed by the time you read this (the publisher says the update is awaiting approval, as of this writing), but if you're concerned, you can disable cellular data for the game or simply play in airplane mode. The bug burned me bad, wasting more than 1GB of cellular data in very little time--but I love Brickies too much to hold a grudge.
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