The Other Brothers (iOS; $0.99)
The Other Brothers is a tongue-in-cheek homage to many of the platformers of yesteryear. The eponymous brothers (one short and squat, the other tall and lanky) are auto mechanics who must rescue the requisite distressed damsel from the mob, fighting through hordes of mafia goons, belligerent animals, ninjas, the occasional robotic menace...
I haven't sunk my teeth too deeply yet as it was only released today, but I must admit I'm smitten. The soundtrack is fun and lively, and the six massive levels are full of dangers to avoid and secret paths to explore. The controls felt a bit odd, at first; there's a directional pad, but you really only need to swipe the direction you'd like to send your mechanic. Attack enemies by jumping on them with the A button (double tap it to double jump), and throw wrenches you find in toolboxes with the B button. Standard stuff, really.
Ditto for the rest of the game's mechanics: collectable pigeons scattered around the levels serve as your health, using a similar mechanic to Sonic the Hedgehog's golden rings--take damage and they'll flutter away and leave you defenseless, but you can attempt to grab them before they escape. Collect cans of oil (mechanics can never have enough oil) for points, and search the non-linear levels for three golden pigeons to boost your high score.
The game is currently only available on iOS, but developer 3D Attack has plans to bring it to the upcoming Ouya console, Mac and PC. If you own an iOS device, it's definitely worth a buck--check it out.
Bad Hotel (iOS; $0.99)
I'm a little late to the party here, but I saw Lucky Frame's Bad Hotel at last week's Game Developer's Conference and its quite good. It's ostensibly a tower defense game: you've got to build a large, profitable hotel while keeping ne'er-do-wells at bay. You'll start with a single defenseless tower--the goal is to keep it safe from waves of enemies by placing offensive and defensive hotel rooms around it. You'll get points for keeping your rooms intact, netting a lot of profit, and building impressively tall structures in the face of all those bad guys.
But hey, it's also a rhythm game! Or a music creation game, rather: the rooms you place double as sound generators, with tones flowing from the base of your structures and varying depending on room-type and placement. The game-within-a-game can get a bit distracting, but in the best way: I've lost count of the number of levels I've botched because I was trying to maintain a pleasing melody while waves of belligerent storm clouds and bomb-toting attack birds raged around me. Room selection is limited at the start; a tutorial eases you in to the game by limiting the variety of hotel rooms you'll have at your disposal, but you'll unlock new, stronger (and more expensive) rooms as you complete levels throughout the game's five worlds.
Sign up for MIS Asia eNewsletters.