I did miss some innovations from Company of Heroes, though--particularly, getting in cover. Yeah, getting in cover makes Company of Heroes a slower-paced game. It's also realistic. Seeing a group of infantry stand in the middle of a field firing at a tank because they're too stupid to get in cover behind some trees is a bit frustrating. Forests do give a passive benefit, but you're never directly ordering troops to stand behind trees or anything like that.
Overall, I'm enjoying it. I honestly think Nival is smart to show off the asynchronous multiplayer first because it's probably the feature that has the most promise. It's essentially an infinite supply of custom maps, crowd-sourced from the user base. Infinite replayability.
Whether it can compete with Company of Heroes and Men of War? We'll need to wait until the final game comes out to know for sure. There are definitely some issues right now, particularly with pathfinding. It's early days, though--the game's set to go into closed beta sometime this spring, so it's a ways off from release.
More details when we know them.
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