Does that feeling hold up over time? I don't know. I do know it was convincing enough that I (at least temporarily) stopped worrying as much about other aspects. Combat still feels oversimplified and I'm slowly becoming convinced that until we get haptic feedback in a virtual reality set-up we'll never see a truly great sword fighting game. But I also enjoyed my time with For Honor, because at least it made me feel like a badass--something Chivalry, for all its mechanical complexity and for as much fun as I've had with it in the past, failed to do.
Never underestimate the importance of selling a feeling.
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