All in all, King's Quest impressed the hell out of me. There's a reason we crowned it one of the most exciting games of E3.
It looks beautiful, it sounds beautiful, and Christopher Lloyd's silly dialogue for King Graham never failed to put a smile on my face. I laughed for almost the entirety of my thirty minute demo. I'm not incredibly excited for the episodic nature of the game--I'm sort-of burned out on that format after two years of Telltale games, and I don't know why the adventure genre in particular seems so fond of it. But regardless, this looks far better than I ever dared to hope when I heard Activision was funding a King's Quest revival. It looks as spirited and playful as the originals, with a hefty dose of big-budget polish and modern design thrown in.
So yes, assuming the finished product is as good as what I saw last week, I think we can officially say the adventure game is a "Big Deal" again. And that's welcome news, so long as I don't find myself standing in the shower in a few weeks forlornly contemplating why I need a sugar cube to protect myself from poison thorns.
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