Despite the tagline “Robots in disguise,” subtlety isn’t normally a word I associate with Transformers. And yet here we are—Transformers: Devastation is one of the most introspective games I’ve played all year, with the kind of quiet character development I typically associate with small, experimental indie games.
Ha, just kidding. Transformers: Devastation is a loud, unabashedly dumb brawler, full of the fist-pumping machismo that was a hallmark of the original 1980s cartoon. It’s a loving tribute where robots punch (and occasionally shoot) other robots for five hours, and then Optimus Prime says something overly melodramatic or Megatron laughs menacingly. And if you’re a Transformers fan, chances are that’s enough.
On the surface, there’s a lot working against Transformers: Devastation.
It’s short. Really short. Five hours short. Sure, you could replay the game with all five characters (Optimus Prime, Bumblebee, Sideswipe, Wheeljack, and Grimlock) and theoretically extend the game to twenty-five hours, but I don’t think you’ll want to.
Why? Because the game gets really repetitive, even in just five hours. It’s basically a three-minute loop: Drive for thirty seconds, watch Optimus Prime mouth off for thirty seconds, beat the bolts (rivets?) out of some robots for two minutes, repeat. Over and over, from one generic, artificial combat arena to another.
Not to mention the same-y environments, the lack of depth to the combo system, the broken camera, the poor-to-nonexistent tutorializing, the tacked-on (and largely useless) loot system. There are a lot of detractors.
And yet. And yet.
I had a blast with Transformers: Devastation while it lasted. It is sheer spectacle. It is a toy box full of cel-shaded action figures smashing against each other with inhuman speed. It’s that whomp-whomp-whomp noise you make when you transform from a speeding sports car into a robot and uppercut Megatron in his ugly face. It’s the way Optimus Prime (voiced again by Peter Cullen) turns to the camera and says “Autobots, transform and roll out,” and you’re like “Hell yeah.”
This is the summer blockbuster of all summer blockbusters. The story is some nonsense about Cybertron and an ancient artifact and the Insecticons and cyberforming Earth and who even cares? The bad guys are the bad guys because Optimus Prime says so, and that’s fine with me.
It’s a parade of fan service mixed in with some jaw-dropping set pieces, and that’s (honestly) why it works. Is Transformers: Devastation a good game? Probably not. It is, as I said, very repetitive and shallow. Platinum’s third-person combat is flashy as ever, but don’t expect the same depth as Metal Gear Rising: Revengeance or Bayonetta. And fighting generic fodder enemies gets old fast, considering each seems to have some obnoxious gimmick that does nothing except force you to take them on in the same contrived way each time.
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